Mkane08
New Coder
Hello,
I started a game development business, and we are very close to our first game release. We chose a written choose-your-own-adventure type of game, but one of the things we're going to add is a savepoint. Our game is as non-linear as possible and the choices branch out like a family tree, complete with deaths and failures, and every set of choices (I.E: Choice 1.1 leads to 2.1 and 2.2, 2.1 to 3.1 and 3.2, so on so forth.) is where we want to place a savepoint. What would we use to create an automatic save system that keeps track of their choices on a 1 by 1 basis? as I said its non-linear and a small choice can lead to entirely new story arcs, so it's important that they're able to go back to any decision they've made
I started a game development business, and we are very close to our first game release. We chose a written choose-your-own-adventure type of game, but one of the things we're going to add is a savepoint. Our game is as non-linear as possible and the choices branch out like a family tree, complete with deaths and failures, and every set of choices (I.E: Choice 1.1 leads to 2.1 and 2.2, 2.1 to 3.1 and 3.2, so on so forth.) is where we want to place a savepoint. What would we use to create an automatic save system that keeps track of their choices on a 1 by 1 basis? as I said its non-linear and a small choice can lead to entirely new story arcs, so it's important that they're able to go back to any decision they've made