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Custom game engines

BorkedSystem32

Silver Coder
I was curious to know if anybody has attempted before at making their own custom game engines or game engine components like a physics or graphics engine(like Box2D, LWJGL, etc.) - if so, how did you go about doing it and what made you feel the need to make one from scratch? Feel free to discuss any existing custom engines/libraries for video games.
 
I made like my own 3d math, I did it because current 3d did not have some functions I want. Research, code, more research, test, more code until working. I am currently looking at Macroquad to try with this, unsure if it currently even has 3d. Ruby which original this was for did not have any 3d library when I started. Not entirely what you want maybe but yeah I made a component. X E.
 
I tried something similar a while back when I wanted to create a unique physics engine for a personal project. It started out as a learning experience—just trying to understand how different systems work together.
What drove me was the need to have more control over the game’s mechanics and to customize things beyond what existing engines offered.
 
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