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Lol

New Coder
Code:
-- Flashbang function
function flashbang(player, enemy)
    -- Calculate distance between player and enemy
    local distance = math.sqrt((player.x - enemy.x)^2 + (player.y - enemy.y)^2)

    -- Adjust flash duration based on distance
    local flashDuration = 3 - (distance / 10) -- Flash lasts longer if enemy is farther away

    -- Simulate flash effect
    enemy:blind(flashDuration) -- 'blind' function temporarily disables enemy's vision

    -- Other effects (e.g., sound, particle effects) can be added here

    -- Print feedback message
    print("Flashbang deployed! Enemy blinded for " .. flashDuration .. " seconds.")
end

-- Example usage
local player = {x = 10, y = 10} -- Player's position
local enemy = {x = 20, y = 20} -- Enemy's position

flashbang(player, enemy)

--made for Martin911FBI900Ds
 

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