It's telling you that plrs
is invalid. It expects it to be a Table, but it is a Number. I would need to see more code to help you any further than that.
[CODE title="Main Script" highlight="Line 31 is where im getting the error"]-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 200
local reward = 25
-- Game Loop
while true do
Status.Value = "Waiting for more players"
repeat wait(1) until game.Players.NumPlayers >=2
Status.Value = "Intermisson"
wait(5)
local plrs = (1)
for i, player in pairs (game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into plrs table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.."Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints Not Found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i,player in pairs(plrs) do
if player then
character = player.Character
if character then
--Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
--Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
--there is no player
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get Ready To Play"
wait(2)
for i = GameLength,0,-1 do
for i, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--left the game
else
if character:FindFirstChild("GameTag") then
-- they are still alive
print (player.name.." is still in the game")
else
--there dead
table.remove(plrs,x)
print(player.name.."has been removed!")
end
end
else
table.remove(plrs,x)
print(player.name.."has been removed!")
end
end
Status.Value = "There are "..i.."seconds remaining, and "..#plrs "playars are left"
if #plrs == 1 then
--last player standing
Status.Value ="the winner is "..plrs[1].Name
plrs[1].leaderstats.Moneys.Value = plrs[1].leaderstats.Moneys.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
else if i == 0 then
Status.Value = "Time Up!"
break
end
end
wait(1)
end
print("end of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
--ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag
estory()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword
estory()
end
if character:FindFirstChild("Sword") then
character.Sword
estory()
end
end
player:LoadCharacter()
end
ClonedMap
estroy()
Status.Value ("Game Ended")
wait(2)
end[/CODE]