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Lua Embedded how do I terminate a Lua script outside of the interpreter

AI Messiah

New Coder
I am working with Embedded Lua

So what I want is to be able to report when a host function does something that I think it should not do. I could try to look for an equivalent to the idea of throwing an exception. I also want to have it running in a thread for a game and have another thread terminate the interpreter when the game has to shut down.