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C# Vector3

Mandiux

Coder
Imagine you specify the location of a character in a 2D game by only the X & Y coordinates.
In order to store the coordinates you would create a Vector2 type variable which requires x & y.

Now imagine you upgrade the game to 3D.
You now have to account for coordinate Z in 3D space.
Vector3 is able to handle x y & z coordinate values.
 
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