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Unity Ways for Procedural Asset Generation

Hello coding community! I am looking into a potential creative outlet to help discover myself and form a positive relationship with my ambitions. A little about myself before the question, I am a novice Python coder that has experience in basic unity. I love blender, and I am a huge user of asset collection on pinterest. (Space ships, soldiers, etc.) My ambition is to create a way to upload images into a procedurally generating system that outputs as many procedurally generates assets as I want. For example, a system that can upload one or two images of spaceships and output one asset. Is this achievable or realistic? Im not looking for actual code segments yet, just a brainstorm of how to actually achieve this. Perhaps a laymans breakdown or generalization.

Thank you guys so much. I hope to hear back from you creative minds! Btw, i dont know whether this type of thing would work best for a game engine, blender, or something else...
 

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