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gpu

  1. JosiahMaybe

    Parallel merge sort remainder X E.

    I have a merge sort parallel on GPU, it works great for everything but that last remainder seemingly. It works by going from 1 to 1, doubling so 2 to 2... to last of that less than array size. The sorting algorithm is faster when sorting with 2 sorted things within themselves. For remainder such...
  2. JosiahMaybe

    Anyone want to help a future with FOSS 3+ dimensional Euclidean graphics?

    Okay, two things, first I am looking for contributors for my future open source 3 or more dimensional Euclidean stuff, and second, I would like a native extension to Defold game engine built with what I already have, C work. To explain further, I have Slang shaders of my 3 or more dimensional...
  3. JosiahMaybe

    Best 2d grouping algorithms to try for a 3+d thing?

    In summary, looking for most efficient parallel GPU 2d group to same or similar space for this application with cutting. Basically just 2d group to nearly entirely same spaces. I start with points of all same number of dimensions, shapes made of indices of points to make a shape, and view point...
  4. JosiahMaybe

    Fast GPU whole shapes sort, best way?

    All I know at this point is trying to to do like whole shapes sort as opposed to per pixel sort, may require cutting shapes that intersect planes or that intersect edges in 2d view plane, for draw order only things that are in same space relate or need any specific order, I could randomly merged...
  5. JosiahMaybe

    Your thoughts on weird space graphics?

    So far I know of a few like 4 dimensional or more or hyperbolic or spherical space simulators. Look on Steam, GitHub, or Itch with like "4d", "5d" or like find Hyperbolica on Steam or something if you want to see what I mean. Any thoughts on this kind of thing? Is it worth making? Like my...
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