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All I know at this point is trying to to do like whole shapes sort as opposed to per pixel sort, may require cutting shapes that intersect planes or that intersect edges in 2d view plane, for draw order only things that are in same space relate or need any specific order, I could randomly merged...
I have a little problem with rendering in my SharpDX Direct11 App.
I had being tested rendering scene on a texture, and then draw this texture on backBuffer... but unfortunately renderTexture do not contains primitives which should be drawn. Texture is only filled by color.
Whole project on...