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slang-shaders

  1. JosiahMaybe

    Parallel merge sort remainder X E.

    I have a merge sort parallel on GPU, it works great for everything but that last remainder seemingly. It works by going from 1 to 1, doubling so 2 to 2... to last of that less than array size. The sorting algorithm is faster when sorting with 2 sorted things within themselves. For remainder such...
  2. JosiahMaybe

    All smart TVs game engine, need C++/C# help X E.

    So far what I have is plans, just plans, if anyone wants to execute this with or without me go ahead. Haxe and Slang are base. Heaps.io can do TVOS as can OpenFL, Haxe can make Java so FireTV and Android TV can be covered and they have Vulkan so compute shaders, LG webOS can use JavaScript from...
  3. JosiahMaybe

    Anyone want to help a future with FOSS 3+ dimensional Euclidean graphics?

    Okay, two things, first I am looking for contributors for my future open source 3 or more dimensional Euclidean stuff, and second, I would like a native extension to Defold game engine built with what I already have, C work. To explain further, I have Slang shaders of my 3 or more dimensional...
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