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So far what I have is plans, just plans, if anyone wants to execute this with or without me go ahead. Haxe and Slang are base. Heaps.io can do TVOS as can OpenFL, Haxe can make Java so FireTV and Android TV can be covered and they have Vulkan so compute shaders, LG webOS can use JavaScript from...
Looking for stuff (not C, C++, C#, Python, or Haxe) to do game dev for about everything. I got computers covered with Rust and VR/AR/XR/MR too with Rust. Since there is not much for Apple TVOS in Rust or cross platform I was thinking make Swift and have an iOS/iPadOS/TVOS single code base app...
I was curious to know if anybody has attempted before at making their own custom game engines or game engine components like a physics or graphics engine(like Box2D, LWJGL, etc.) - if so, how did you go about doing it and what made you feel the need to make one from scratch? Feel free to discuss...