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In summary, looking for most efficient parallel GPU 2d group to same or similar space for this application with cutting. Basically just 2d group to nearly entirely same spaces.
I start with points of all same number of dimensions, shapes made of indices of points to make a shape, and view point...
So far I know of a few like 4 dimensional or more or hyperbolic or spherical space simulators. Look on Steam, GitHub, or Itch with like "4d", "5d" or like find Hyperbolica on Steam or something if you want to see what I mean. Any thoughts on this kind of thing? Is it worth making? Like my...
Tortoise library - The 2d graphical library for C++ beginners. I made it in about a week - star it and/or follow me on github if you like it/are interested. Contributions/issues are welcome! Documentation and examples still need to be made. Check out the README.
https://github.com/dafiliks/tortoise
Is there anything a Java program can achieve that an applet cannot in terms of graphic capabilities?
I'm talking about java libraries (such as Swing), not native ones.
I need to design a graph visualization user interface, most likely utilizing the spring embedder technique. I saw this oracle...