Kroncker
New Coder
Python:
import pygame
import os
import time
import random
pygame.font.init()
WIDTH, HEIGHT = 750, 750
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Shooter")
# Load Images
RED_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_red_small.png"))
GREEN_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_green_small.png"))
BLUE_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_blue_small.png"))
# Player Ship
YELLOW_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_yellow.png"))
# Lasers
RED_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_red.png"))
GREEN_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_green.png"))
BLUE_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_blue.png"))
YELLOW_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_yellow.png"))
#Background
BG = pygame.transform.scale(pygame.image.load(os.path.join("assets", "background-black.png")), (WIDTH, HEIGHT))
class Ship:
def __init__(self, x, y, health=100):
self.x = x
self.y = y
self.health = health
self.ship_img = None
self.laser_img = None
self.lasers = []
self.cool_down_counter = 0
def draw(self, window):
window.blit(self.ship_img, (self.x, self.y))
def get_width(self):
return self.ship_img.get_width()
def get_height(self):
return self.ship_img.get_height()
class Player(Ship):
def __init__(self, x, y, health=100):
super().__init__(x, y, health)
self.ship_img = YELLOW_SPACE_SHIP
self.laser_img = YELLOW_LASER
self.mask = pygame.mask.from_surface(self.ship_img)
self.max_health = health
class Enemy(Ship):
COLOR_MAP = {
"red": (RED_SPACE_SHIP, RED_LASER),
"blue": (BLUE_SPACE_SHIP, BLUE_LASER),
"green": (GREEN_SPACE_SHIP, GREEN_LASER)
}
def __init__(self, x, y, color, health=100):
super().__init__(x, y, health)
self.ship_img, self.laser_img = self.COLOR_MAP[color]
self.mask = pygame.mask.from_surface(self.ship_img)
def move(self, vel):
self.y += vel
def main():
run = True
FPS = 60
level = 0
lives = 5
main_font = pygame.font.SysFont("comicsans", 50)
enemies = []
wave_length = 5
enemy_vel = 1
player_vel = 5
player = Player(300, 650)
clock = pygame.time.Clock()
def redraw_window():
WIN.blit(BG, (0,0))
# draw text
lives_label = main_font.render(f"Lives: {lives}", 1, (255,255,255))
level_label = main_font.render(f"Level: {level}", 1, (255,255,255))
WIN.blit(lives_label, (10,10))
WIN.blit(level_label, (WIDTH - level_label.get_width() - 10, 10))
for enemy in enemies:
enemy.draw(WIN)
player.draw(WIN)
pygame.display.update()
while run:
clock.tick(FPS)
if len(enemies) == 0:
level += 1
wave_length += 5
for i in range(wave_length):
enemy = Enemy(random.randrange(50, WIDTH-100), random.randrange(-1500, -100), random.choice(["red", "blue", "green"]))
enemies.append(enemy)
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
keys = pygame.key.get_pressed()
if keys[pygame.K_a] and player.x - player_vel > 0: # left
player.x -= player_vel
if keys[pygame.K_d] and player.x + player_vel + player.get_width() < WIDTH: # right
player.x += player_vel
if keys[pygame.K_w] and player.y - player_vel > 0: # up
player.y -= player_vel
if keys[pygame.K_s] and player.y + player_vel + player.get_height() < HEIGHT : # down
player.y += player_vel
for enemy in enemies:
enemy.move(enemy_vel)
redraw_window()
main()
Last edited by a moderator: