testoviron420
New Coder
Hello,
Hopefully someone will be able to help me on this. I was trying to change the square into apple image however unsuccessfully. Not sure how I can do this. Below pasted some of my code. Grateful for any suggestions.
Hopefully someone will be able to help me on this. I was trying to change the square into apple image however unsuccessfully. Not sure how I can do this. Below pasted some of my code. Grateful for any suggestions.
Python:
def init_vars():
global head_pos, snake_body, food_pos, food_spawn, score, direction
direction = "RIGHT"
head_pos = [120, 60]
snake_body = [[120,60]]
food_pos = [random.randrange(1,(frame_size_x // square_size)) * square_size, random.randrange(1,(frame_size_y // square_size)) * square_size]
food_spawn = True
score = 0
init_vars()
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render("Twuj wynik: " + str(score), True, color)
score_rect = score_surface.get_rect()
if choice == 1:
score_rect.midtop = (frame_size_x / 10, 15)
else:
score_rect.midtop = (frame_size_x/2, frame_size_y/1.25)
game_window.blit(score_surface, score_rect)
#game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if ( event.key == pygame.K_UP or event.key == ord("w")
and direction != "DOWN"):
direction = "UP"
elif ( event.key == pygame.K_DOWN or event.key == ord("s")
and direction != "UP"):
direction = "DOWN"
elif ( event.key == pygame.K_LEFT or event.key == ord("a")
and direction != "RIGHT"):
direction = "LEFT"
elif ( event.key == pygame.K_RIGHT or event.key == ord("d")
and direction != "LEFT"):
direction = "RIGHT"
if direction == "UP":
head_pos[1] -= square_size
elif direction == "DOWN":
head_pos[1] += square_size
elif direction == "LEFT":
head_pos[0] -= square_size
else:
head_pos[0] += square_size
if head_pos[0] < 0:
head_pos[0] = frame_size_x - square_size
elif head_pos[0] > frame_size_x - square_size:
head_pos[0] = 0
elif head_pos[1] < 0:
head_pos[1] = frame_size_y - square_size
elif head_pos[1] > frame_size_y - square_size:
head_pos[1] = 0
#eating apple
snake_body.insert(0, list(head_pos))
if head_pos[0] == food_pos[0] and head_pos[1] == food_pos[1]:
score += 1
speed += 1
food_spawn = False
else:
snake_body.pop()
#food spawn
if not food_spawn:
food_pos = [random.randrange(1,(frame_size_x // square_size)) * square_size, random.randrange(1,(frame_size_y // square_size)) * square_size]
food_spawn = True
# GFX
game_window.fill(black)
for pos in snake_body:
pygame.draw.rect(game_window, white, pygame.Rect(pos[0] + 2, pos[1] + 2, square_size -2, square_size))
pygame.draw.rect(game_window, red, pygame.Rect(food_pos[0], food_pos[1], square_size, square_size))