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C++ need help with a script

model maker

New Coder
ok so im trying to make a movement system in unity using c++ but it wont asign to the camera properly meaning it wont work does anybody know a fix?

this is the message
Assets\playercontroller.cs(7,32): warning CS0414: The field 'playercontroller.playerCamera' is assigned but its value is never used

and this is my code
sing System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playercontroller : MonoBehaviour
{
[SerializeField] Transform playerCamera = null;
[SerializeField] float mouseSensivity = 3.5f;

void Start()
{

}

void Update()
{

}

void UpdateMouseLook()
{
Vector2 mouseDelta = new Vector2(Input.GetAxis("Mouse x"), Input.GetAxis("Mouse y"));

transform.Rotate(Vector3.up * mouseDelta.x * mouseSensivity);
}
}
 
This is not C++, this C#(C-sharp) btw 🙂. I don't have unity installed on this system right now. This error is telling you to attach your main camera(drag and drop your main camera) on playerCamera inspector script slot. You can follow this youtube video -
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