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Rust platforms, too much? Gotchas?

JosiahMaybe

Platinum Coder
I am using Rust for about all platforms including weird ones like smart TV or Linux mobile, figuring with cross platform stacks I can just support by default. Platforms for Rust are web, VR, smart TV, mobile, and desktop. I am planning Defold for game console also. Just me, how much is too much? Also, I am doing custom menus and text stuff for VR and smart TV, are there any things I need to be aware of like screen readers or accessibility frameworks or like my app store request will be rejected if ___? TVOS and VisionOS included, tier 3 Rust which means experimental, is that bad?

Stack for this is wgpu for all, SDL3 or Winit for windowing, egui on not VR or smart TV, glyphon smart TV, meshtext VR and maybe for in game labels. X E.
 

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