Hey All has anyone here ever player The Farmer Was Replaced?
At the moment i am at the sun flower stage but for the life of me i cannot work out how im going to beat this. So i need to remember where the sunflowers are, store there value and only harvest the one with the most sun in it or i destory the lot :S
current code 😀
Lets have a chat and see if we can beat this and heck does anyone else play this or have any code based game sugestions 😀
At the moment i am at the sun flower stage but for the life of me i cannot work out how im going to beat this. So i need to remember where the sunflowers are, store there value and only harvest the one with the most sun in it or i destory the lot :S
current code 😀
Code:
def main():
height = location()
while True:
if can_harvest() or get_entity_type() == None:
harvest()
plant(whattoplant())
move(North)
else:
move(North)
previouspos = get_pos_y()
if height == get_pos_y():
if can_harvest():
harvest()
move(East)
def location():
maxheight = 0
while True:
if get_pos_y() > maxheight or get_pos_y() == maxheight:
maxheight = get_pos_y()
move(North)
elif maxheight > get_pos_y():
return maxheight
def whattoplant():
watering()
if num_items(Items.Hay) < 30000:
if get_ground_type() != (Grounds.Soil):
pass
else:
till()
return Entities.Grass
elif num_items(Items.wood) < 30000:
totallocaction = get_pos_y() + get_pos_x()
if is_even(totallocaction):
return Entities.Tree
else:
return Entities.bush
elif num_items(Items.Carrot) < 20000:
if get_ground_type() == (Grounds.Soil):
pass
else:
till()
trade(Items.Carrot_Seed)
return Entities.Carrots
elif num_items(Items.Pumpkin) < 20000:
if get_ground_type() == (Grounds.Soil):
pass
else:
till()
trade(Items.Pumpkin_Seed)
return Entities.Pumpkin
def is_even(n):
return n % 2 == 0
def watering():
if num_items(Items.Water_Tank) < 50:
trade(Items.Empty_Tank)
if get_water() <= 1:
use_item(Items.Water_Tank)
Lets have a chat and see if we can beat this and heck does anyone else play this or have any code based game sugestions 😀