Hi everyone!
I’m currently working on a game project and trying to improve performance across different devices. What are some practical techniques you’ve found effective for optimizing frame rates and reducing lag in Unity or Unreal Engine games?
For example, are there specific settings, profiling tools, or coding practices that consistently help with CPU/GPU load? Also curious about handling asset management and physics optimization without sacrificing gameplay quality.
Insights from both beginners and experienced devs would be super helpful!
I’m currently working on a game project and trying to improve performance across different devices. What are some practical techniques you’ve found effective for optimizing frame rates and reducing lag in Unity or Unreal Engine games?
For example, are there specific settings, profiling tools, or coding practices that consistently help with CPU/GPU load? Also curious about handling asset management and physics optimization without sacrificing gameplay quality.
Insights from both beginners and experienced devs would be super helpful!