blobbdaUser3
Coder
What would be the best way to detect collision, in a typical first person game?
Im currently reading this page, and theres like, 10 different methods it can be accomplished...
Perhaps based on ones own needs. Although im not super sure, I can say i will need
walls to have that 90 degree resistance thing going on like a vector y += gravity * 0.0, and a normal
gravity ability to jump, cause jumping is fun i think.
Or better yet, what ways do use prefer for your use cases.
Im currently reading this page, and theres like, 10 different methods it can be accomplished...
Perhaps based on ones own needs. Although im not super sure, I can say i will need
walls to have that 90 degree resistance thing going on like a vector y += gravity * 0.0, and a normal
gravity ability to jump, cause jumping is fun i think.
Or better yet, what ways do use prefer for your use cases.