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Best Method for - detect coll?

What would be the best way to detect collision, in a typical first person game?
Im currently reading this page, and theres like, 10 different methods it can be accomplished...
Perhaps based on ones own needs. Although im not super sure, I can say i will need
walls to have that 90 degree resistance thing going on like a vector y += gravity * 0.0, and a normal
gravity ability to jump, cause jumping is fun i think.

Or better yet, what ways do use prefer for your use cases.
 
Hey,

Are you talking about 2d or 3d collisions? 3d collisions are way more complex to handle.
I do not know how to reply, handling collisions is quite complex (though interesting).

Note that handling resistance/gravity enters more in the category 'simulating physics' than 'collisions'.

I guess, try the method that seems the easiest and improve it once it works :laugh:.
 
Hey,

Are you talking about 2d or 3d collisions? 3d collisions are way more complex to handle.
I do not know how to reply, handling collisions is quite complex (though interesting).

Note that handling resistance/gravity enters more in the category 'simulating physics' than 'collisions'.

I guess, try the method that seems the easiest and improve it once it works :laugh:.
Yes i agree, and i think this will be the fun part as well to experiment.. Cause i started modifying the tutorial-code (last part of the lighting part) to better prepare what i think this will become... Whatever this is.... Iuno... I have so many random ideas, its like... Soon there will be a list of crazy. And we can sortve spin them into better ideas and see what would work and what doesnt.
 

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