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Get Error in roblox studio

getting this error in my main code 13:11:39.407 ServerScriptService.Main Script:31: invalid argument #1 to 'insert' (table expected, got number) - Server - Main Script:31 And heres the code

table.insert(plrs,player) -- Add each player into plrs table can someone help
 
It's telling you that plrs is invalid. It expects it to be a Table, but it is a Number. I would need to see more code to help you any further than that.
[CODE title="Main Script" highlight="Line 31 is where im getting the error"]-- Define variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 200

local reward = 25

-- Game Loop

while true do

Status.Value = "Waiting for more players"

repeat wait(1) until game.Players.NumPlayers >=2

Status.Value = "Intermisson"

wait(5)

local plrs = (1)

for i, player in pairs (game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into plrs table
end
end

wait(2)

local AvailableMaps = MapsFolder:GetChildren()


local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.."Chosen"

local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

--teleport players to the map

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then
print("SpawnPoints Not Found!")
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i,player in pairs(plrs) do
if player then
character = player.Character

if character then
--Teleport them

character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)


--Give them a sword

local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack

local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character

else
--there is no player
if not player then
table.remove(plrs,i)
end

end
end
end


Status.Value = "Get Ready To Play"

wait(2)

for i = GameLength,0,-1 do

for i, player in pairs(plrs) do
if player then

character = player.Character

if not character then
--left the game
else
if character:FindFirstChild("GameTag") then
-- they are still alive
print (player.name.." is still in the game")
else
--there dead
table.remove(plrs,x)

print(player.name.."has been removed!")
end
end
else
table.remove(plrs,x)
print(player.name.."has been removed!")
end
end


Status.Value = "There are "..i.."seconds remaining, and "..#plrs "playars are left"


if #plrs == 1 then
--last player standing
Status.Value ="the winner is "..plrs[1].Name
plrs[1].leaderstats.Moneys.Value = plrs[1].leaderstats.Moneys.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
else if i == 0 then
Status.Value = "Time Up!"
break
end
end


wait(1)
end

print("end of game")

for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character

if not character then
--ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destory()
end

if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destory()
end
if character:FindFirstChild("Sword") then
character.Sword:Destory()
end


end

player:LoadCharacter()
end

ClonedMap:Destroy()

Status.Value ("Game Ended")

wait(2)
end[/CODE]
 
You defined local plrs = (1) which certainly does not look like a database table to me. Unfortunately I don't know Roblox's API so I can't guide you. The reason it's getting an error is that plrs is not a database table. Any further help will need to come from somebody who understands Roblox programming.
 

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