Joel
New Coder
C#:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class KillMe2 : MonoBehaviour
{
public int Respawn;
public int Delay;
public GameObject RedWinText;
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Enemy"))
{
StartCoroutine (TimeDelay());
}
}
IEnumerator TimeDelay()
{
Destroy(gameObject);
RedWinText.SetActive(true);
yield return new WaitForSeconds(Delay);
SceneManager.LoadScene(Respawn);
}
}
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