JosiahMaybe
Platinum Coder
So far looks like I may be using three engines, Godot, Rust, and Monogame, I may allow source code to get out with terms like no redistribution without me saying it is okay, but is that enough for modding games? Is that even a good idea? How to plan for modding allowed but minimal risk of it getting stolen? Godot is for VR, Monogame for game console, and Rust for all else, all those have open source stuff, is there a good way to make this moddable across all of them? Even just per each? At least Rust needs source code allowed for building for targets I may miss, and the others may have mod stuff built in, should I make a language or something? Just planning stages now but I would like to know how to do this, so?