Recent content by blobbdaUser3

  1. blobbdaUser3

    some o's in some d's

    i been hard at work on this dag makefile... I was wondering. Does anybody have experience with getting one of these to work? I keep writing & trying to compile, and yet i can not seem to grasp the makefile language. id like to understand why this doesnt work (i will include the code). Let me...
  2. blobbdaUser3

    basic concepts

    I was playing some weird game, "illiteracy game", and i thought - this is a good idea to represent one of the basic concepts for games. Another one i came across was some old game, "oxyd", that - visually, reminded me of the stratego board game, except its a slide puzzle video game (you...
  3. blobbdaUser3

    C++ Math Question

    Thats all i needed to know thank you. I had to write it all down, like all the basic trig stuff and so on... how people make ideas without putting it on paper ive no idea. Its very complex. Very cool.
  4. blobbdaUser3

    C++ Math Question

    I had some question in regards to a method of generating a circle within the context of a wave. Like some weird trigonometry thing.... I tried to write it down, in order to understand what it is im trying to ask. For now, just as an introductory question... Is C++ efficient at producing...
  5. blobbdaUser3

    How did you find CodeForum.ORG?

    Brainstorm1: making an extension of some sort for your favorite open source application
  6. blobbdaUser3

    How did you find CodeForum.ORG?

    O wow nice. Thats a slam dunk idea.
  7. blobbdaUser3

    How did you find CodeForum.ORG?

    i think its as good and simple as it can get. Maybe getting more people involved by making a banner {codeforumlogoGreen} that people can embed in their posts, media, and websites etc. Like for example {Share Section} WantToShareCodeForum? - "Click/Copy <a href= yada yada /> this Banner's HTML to...
  8. blobbdaUser3

    How did you find CodeForum.ORG?

    I found it because it kept registering on google, as the very first result when searching either; "coding forum", "programming forum", etc... Eventually i had to give it a shot, and i feel its design is lightyears ahead of every other forum. And its the first result, so thats like a double...
  9. blobbdaUser3

    Helpful tools and Resources

    Micro Editor... a text editor.. I mean, i like it so far.
  10. blobbdaUser3

    Best Method for - detect coll?

    Yes i agree, and i think this will be the fun part as well to experiment.. Cause i started modifying the tutorial-code (last part of the lighting part) to better prepare what i think this will become... Whatever this is.... Iuno... I have so many random ideas, its like... Soon there will be a...
  11. blobbdaUser3

    Best Method for - detect coll?

    What would be the best way to detect collision, in a typical first person game? Im currently reading this page, and theres like, 10 different methods it can be accomplished... Perhaps based on ones own needs. Although im not super sure, I can say i will need walls to have that 90 degree...
  12. blobbdaUser3

    ORANGE

    But i havent thought into this from this orangey point-of-view yet, so i dont have the realizations needed to know what would make it... Like, a sick game.
  13. blobbdaUser3

    ORANGE

    Lol Yous bring up a good point by accident... The very first thing that happens to be super simple and fun to just, experience, thing. And the idea of just an orange could also be like a riddle thing you solve, in some way, which makes it not as simple... Its really jus a thought experiment...
  14. blobbdaUser3

    ORANGE

    im working on something. But i believe at the heart of this is happiness and inspiration. So i thought of a silly idea that we can meditate on and make better. Picture this. An orange. like the first thing that appears. 3d model of a real orange. Perhaps some text describing what to do or...
  15. blobbdaUser3

    hellowthere

    Hey, u helped me stay vigilante. Tomorrow ill compose a question.... I had to understand what i wanted to ask; itll either be about the 3d camera or loading a heightmap/terrain from a jpeg...
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