JosiahMaybe
Platinum Coder
Okay, two things, first I am looking for contributors for my future open source 3 or more dimensional Euclidean stuff, and second, I would like a native extension to Defold game engine built with what I already have, C work. To explain further, I have Slang shaders of my 3 or more dimensional Euclidean graphics math, 8 of them, those translate to C and about all other types of shaders except NVN and PSSL which are proprietary but not needed thanks to Vulkan, in that C extension it should start with many dimensional points and end with something I can use in a shader or at least draw. For that other thing, I have most plans set out and now it is just building this thing in more Slang shaders and testing.
You can respond with above if you wish. Why Defold? Because it is to me what seems best thing with completely free access for game consoles. Compute shaders don't pass stuff correctly and have issues in Defold so native extension maybe. I can handle testing and making Slang.
Enough Defold stuff, on to job description of future 3 or more dimensional. What I am thinking is a K-cluster by same areas, cut to no perimeter intersects and no planar or linear intersects, and draw order only in groups as appropriate. I already figured lots of math and such and this is not a z-buffer type thing, it compares single points of shapes until a before or after is found or an arbitrary order by being same is found. All this stuff parallel and efficient. If anyone knows how to parallel draw completely independent things that could also be helpful. Basically Slang with maybe a GPU backend of choice for testing. I like Rust but it can be JS webGPU for all I care.
Feel free to run with "my" 3+d, it is open source, there is no steal. Thank you for reading this, I am currently making a game to test my current shaders. When that is done I may work with you but until then it is so simple that anyone could advance this. Next thing is any view point and plane with no cutters, tell me if you want those plans. Another note, my current license might be a bit extreme for some people, like MIT, no attribution, if you want a different license tell me. I also have aspirations for different types of space graphics like spherical or hyperboloid 3+d. X E.
You can respond with above if you wish. Why Defold? Because it is to me what seems best thing with completely free access for game consoles. Compute shaders don't pass stuff correctly and have issues in Defold so native extension maybe. I can handle testing and making Slang.
Enough Defold stuff, on to job description of future 3 or more dimensional. What I am thinking is a K-cluster by same areas, cut to no perimeter intersects and no planar or linear intersects, and draw order only in groups as appropriate. I already figured lots of math and such and this is not a z-buffer type thing, it compares single points of shapes until a before or after is found or an arbitrary order by being same is found. All this stuff parallel and efficient. If anyone knows how to parallel draw completely independent things that could also be helpful. Basically Slang with maybe a GPU backend of choice for testing. I like Rust but it can be JS webGPU for all I care.
Feel free to run with "my" 3+d, it is open source, there is no steal. Thank you for reading this, I am currently making a game to test my current shaders. When that is done I may work with you but until then it is so simple that anyone could advance this. Next thing is any view point and plane with no cutters, tell me if you want those plans. Another note, my current license might be a bit extreme for some people, like MIT, no attribution, if you want a different license tell me. I also have aspirations for different types of space graphics like spherical or hyperboloid 3+d. X E.
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